Interactive Design and Value Considerations.
The French social historian, Michel de Certeau has analyzed the phenomenon
of La Perruque, a corporate phenomenon in which workers use the tools
of their trade for their own benefit: an office worker who writes love
letters to his wife on company time, a wood-smith who makes his own furniture
with the company lathe.
This use of the tools of an institution without believing in the institution
that is responsible for them, is useful for thinking about how digital
tools are immediately involved in the creation of attitudes in favor or
against both digital technology or the topic or image that it depicts.
If it is possible to use technology without considering or embracing its
own special logic and using it for anti-technological ends, then what
is the value of digital tools, that some will see as oppressive or controlling
and that some will see as liberating?
Digital tools. Do they change the world through the special properties
of technology? Or is the medium just a carrier for ideology or technology
independent values?
Some of the qualities of digital tools are: modularity, abstraction, reuse
and encapsulation. Others are association, indexing or indexicality, compression
of space and time, storage of information, data, algorithmic processing.
Could it be possible that there is an intricate use of the medium that
is connected to specific uses of the message? In other words, what if
technology is an agent of change and at the same time its very nature
as a general symbol manipulation machine allows it to handle a variety
of subject matters, graphics, and applications in the manner that printing
did previously in the Gutenberg revolution?
What if we could use technological ideas to think about the issues, yet
only where the elaboration of these issues independently of technology
eventually leads to connections to technology?
technology allows thinking about the issues: biology, sociology--considering
the issues leads to how they connect to technology--leads to technological
ideas that are present in any set of digital tools.
Using this procedure, we sensitively position technology in our works;
but what about technology independent value?
Digital tools. What do they allow one to do without explicitly reflecting
on technology?
1. Showing impossibilities. Consider the Time
magazine issue assessing the importance of Freud around the beginning
of the digital imaging era. The Image: Freud's head, hollow and open and
missing puzzle-like pieces made from his face. This image attempts an
analysis of the analysis that Freud himself used at the turn of the century:
a psychoanalytical one, where putting together the memories of a patient
was very much like unlocking a puzzle, from both the patient's and analyst's
viewpoint. Yet it is an image of Freud. Thus, it sets up the reader for
a reevaluation of the psychiatrist himself, turning the method back upon
its creator. What is the importance of photo realistic images that depict
fantastic realities? Do users or viewers have a psychological response
to realism because of its trick on perception, which is very much like
the psychoanalytical techniques of Freud? Was this digital composition
a suitable image for assessing Freud?
2. The mixing of people and places. This effect
goes back to early composite photographers, where events are fabricated
and person-to-person relations are fabricated--not as pure fiction, but
as alternate readings of actual historical and philosophical figures.
In John Heartfield's early montage, the Fuehrer (Hitler) is standing on
top of a dead body. This image associates Nazism with death, and not benevolence
or useful government. But it is a mixing of Hitler and his victims: they
are depicted together in a cause-effect relationship, when in actuality
Hitler probably didn't regularly see bodies of humans for which he ordered
executions.
3. Comparing Multitudes. A third aspect in which
technology is implicit and which designers have found ways of incorporating
in content is the comparison of multiple, similar-but-different objects.
An example is the photo mosaic. A portrait of a famous man or woman is
made up of images from their life or contribution to public discourse.
An example would be a photo mosaic of Tim Berners-Lee, a principle architect
of web technology, represented by a photo mosaic of internet sites from
all over the web. Multiple similar/dissimilar objects positioned for comparison
also leads into diagrammatic illustrations with arrows and flow charts.
4. Diagrammatic illustration.
Journalism really leads in the use of diagrammatic illustration. Of course
we see it in vector animation or "Flash" web-sites, but for
content in which a technology independent message is important, we turn
to Journalism and news for diagrammatic illustrations. The manner in which
the World Trade Center collapsed researchers of the disaster studied and
then presented, and many periodicals and newspapers presented diagrammatic
illustrations of the impact points of the planes on the two towers, how
the steel supports that made up the buildings buckled with heat, and the
routes of escape for 9/11 survivors.
Another example of diagrammatic illustration is the popularization of
genetic code research. Again, in news periodicals we have abstractions
of genetic structure in order to popularize the science deemed important
to individuals and cultures, since it is considered to be generative and
fundamental to behavior.
In the film, Jurassic Park, there is an animated illustration
of the creation of dinosaur clones with DNA from fossilized amber. This
is a use of simplified graphics to illustrate concepts rather than document
them. The method in all diagrammatic illustration is a spatialization
of components in the topic of illustration. The cartoon dinosaurs are
pictured from rapidly changing vantage points and while the implements
of DNA injection fly about, operating on artificial embryos. Also the
constraints of time are abandoned: The dinosaurs hatch from their eggs
the instance after being "cloned".
The content is the popularization of science and systems. Also, science
popularization legitimates the interested parties of science, and it is
used to, for better or worse, achieve credibility in the eyes of the population
with control over funding.
But what about education. Why does the abandonment of constraints on time
and space, a mixing of content and closeness between contents educate,
inform, and legitimate? One, it gives a picture to the mind if it cannot
picture the topic of the illustration itself, and two, it eliminates extra
information that, if in a filmed documentary would be present as everyday
life is filmed: people traveling to different places, the logistics of
actually moving about in the world, according to the constraints of time
and space.
These four qualities are inherent values in the use of
digital technology connected with the medium, although they are used to
speak of specific topics not exactly related to computers. All of our
web sites have value associated with them. We make choices in putting
together web sites, choices which show our preferences, likes and dislikes,
and political, social, and economic positions.
Parameter Analysis
and Web Services
|