Inner Space and Outer Space: Old and New in Cinematic Frontiers
Early cinema produced its visual history through exploring inner
space, or the frontier of the mind, and outer space, or the physics
of movement, of matter and motion. The first was often non-representational,
whereas the latter produced effects through events happening
in spaces, a parallel universe, or reality.
Now inner space and outer space are mixed together: the principally
non-representational uses of film, such as a montage transposing
two discontinuous
elements, creates a space, that is, in sum, a space: interchangeable
with verisimilar spaces, or spaces produced by conventions
of realism. Similarly, spatial metaphors can be used to describe
action between filmic references in a space of montage.
In contemporary cinema, the play between inner and outer spaces,
like a similar play following perception and perceiving beings,
cinema creators and users thoroughly explore. If the Lumière's
frontal assault by train was a mechanical procedure for simulating
depth through fear of the familiar but rare, then Tarkovsky's
omissions in the film adaptation of Stanislaw Lem's Solaris start
with the inner although they have figures and objects in a space.
While spaces can be commodified or equalized through the production
of ideas through metaphors of space, the conversion of inner
to outer relies on a sequence of events in either representational
or non-representational space. And it could be impossible for
a true conversion of an atomistic schema of the local into the
vast expanse of universes of meaning.
Inner space and outer space at once commodifiable, but not completely
interchangeable, filmic moments become a negotiation of balances
of inner/outer, distributed to all similar dialectical or binary
oppositions/couplings. In The Naked Time of the original Star
Trek Series, the starship crew is infected with a
psychosis, which provides their inner struggles for the
episode. In Star Trek, inner and outer are negotiated with the
intent of looking at the conditions of human values within larger
contexts of extra-planetary travel. Through the outer, we explore
the inner.
On the other hand, in the Surrealist film, Un
Chein Andalou, the inaugural scene of razor to eyeball is an inner
metaphor that has a destination in the outer realm of more
completely global ways in which vision had become dependent
on the invisible orchestrations of artists/subjects acting to
order the material world by destroying its visual basis. The
world of objects, the properties of vision, and the behavior
of social collectives, stem from a physiology of the eye.
Therefore, the focus on character animation in feature length
and short animation is a similar negotiation of object and world,
agent and environment. But the technology of character animation
delegates the control of bodies to the puppeteer or animator,
the inner space becomes technologized as a feat of programming
and animating capability. Now expression, feeling, and human
qualities are not simply actors using their own bodies to mimic
"real life", but actors using an avatar to present a second self:
a character they put their heart into, and embody with
their thoughts, and concerning animation applied to the human condition.