Molding an Emergent Newton from 3D Environments
With Pensées
sur la interpretation de la nature, Denis Diderot marshalled a coupure parting
him from the Newtonian tradition; later, he would produce Rêve de D'Alembert, a manifesto for proto-biology. In the
Pensées, Diderot's axiomatic style mocked the conventions
of mathematics, to break with them. The work is a statement of experimental method,
using observation and sensory experience tied to an emotion or sensibilité. Too, it
is the experimental method, or at least most often, Diderot's theory is homologous to his practice.
As early as the 18th century, as Diderot shows us, we have been breaking away
from Newton and his school to consider
the role of material organization via network principles,
principles that disturb the strictly causal and mechanical
nature of laws of force and attraction.
Now though, we have new technologies and new tools for simulation,
which hegemonically reproduce
Newton's laws. Computers though, at least in the information
superstructure they produce, are not Newtonian, although
Turing and Babbage, two computing pioneers, attempted to mechanize logic, even if they
did not draw mechanical conclusions given the Wienerian prospect of an élan without a vital . It would
be interesting then to transpose Newton onto the contemporary
computing discourse and onto artificial life as organized by
the 3D modeling and animation tool chest.
Since the Newtonianism of 3D
sits in a layer above the emergent structure of computing,
could not the
simulation of Newton, the encapsulation of physical properties,
critique those physical properties and the notion of "true"
reality by exercising a control over them that indicates
the new reality of virtual systems?
Whence came
our new reality but with steam, though
it actually takes longer for the
concept of simulation to appear. It did not exist, then
always existed, as Latour remarks of similar paradigmatic changes
in the Western onto-episteme. Now that it exists, it is a valuable
tool of critique for agents or subjects on the authorial side
of the clipping plane.
What is emergence?
The property of emergence
is nothing new, although computing brings home the possibilities
for understanding
the actual world through the virtual. Since Plato, philosophers
have debated whether the aspects of human existence (those that make
us "human") emerge from purely material and physical
conditions, or whether they originate "top down",
from the soul to the construction of the physical.
Socrates
was one such philosopher who argued for a top down understanding
of being, thereby countering the bottoms-up approach of atomists. The body/soul
was not like a harp or clavichord (of which resonances stem
from its tuning), because the soul did not simply emerge purely
from the organization of atoms into molecules, molecules into cells, cells into tissues, tissues into organs,
and organs into the human body.
Julian
de Offray La Mettrie, however,
a physician and independent scholar (influential in later centuries) argued (around 1750) that the soul emerged
purely from the organization of matter, as did other mid-to-late
18th century philosophers. Like Diderot, La Mettrie looked to materialism to "free" ontology from
first causes and to allow the subject to inhabit the space of emergence, in which teleology is shattered (although Diderot distinguished himself
from La Mettrie as a considerably more moral actor).
Belief despite causal finality was, in the 18th century, a property of organization
and sensibilité. Materialists had varying philosophies
of the soul: some claimed its existence,
arguing for supervention upon the physical body, or as a whole
originating from the condition of being greater than its parts. Other
pure materialists placed, without Monsieur Dieu, agency
in each fundamental unit or atom of Nature. Matter itself
had sensibilité or the propensity for fine organization.
Thus
emergence is, despite whether the whole is greater than the
sum of its parts, a theory
of "bottoms-up" construction of complex systems: one builds components
that in themselves may be reused and exchanged from
machine to machine in modular fashion, from l'homme to l'homme machine.
Lord
Newton, Be Layered!
There
are several ways that Newton can be used in non-Newtonian ways.
For instance, in the theory of Georg Lukacs, collision plays
a role in the intersection of history with fiction. Collision
is a trope of the historical "stage", and while, historical
novels started out as simply changes of costume in the pre-Walter
Scott era, with Waverly, they became a
verisimilitude of the possible, if not probable, in conventions of
realism.
With
collisions of history proper into fictive works, we use physical
laws in a way unintended by Newton, for cultural critique.
The collision of fact and fiction invokes the bombardment of
entities in a theoretical world space. Lukacsian collision
exists in such a space, but it has morphed into -- not a world
space
of physical laws, but of cultural laws, supervening on the physical.
Realism,
like Newtonianism, is thus able to critique itself through
its own ontology, much in the manner of self-organizing matter.
For it states a position that at first does not transcend
representation. Then when we discover larger, highly-differentiated
relations that structure realism -- in the way emergent
layers are beyond the Newtonian layer/patch, it allows us to encapsulate
realism in a layer supervening on computing relationships. Non-Newtonian
and non-representational notions then follow from the use of purely physical
laws (as supplied by the 3D modeling app) for cultural and critical purposes.
The
"world space" of 3D applications encapsulate models of physical laws, which
provide the basic components for cultural construction. Yet,
underneath physical laws lies the institution of modern
computing, in fact beyond the physics of multiple worlds. On
bottom, we have computing and simulation concepts.
Above that, we have an encapsulated set of physical
laws. And supervening on top of this, we have ideas about the
world.
Enter
Popper's Three Worlds, yet with a difference: these worlds are
simulated and virtual and miniaturized to be portable, both
theoretically and actually. All Newtonian physical laws are on the
CD or DVD-ROM media that install Maya; The world space is encapsulated within the
3D application running on a notebook computer. We move the
world space when we pack up our bags and head for the café.
Retro-Computing
and Retro-Science
A
similar effect may be seen in the procedure of marketing computer
technologies, in which older technological culture is recreated
in new simulations. Or this is seen in Java applets that simulate,
for instance, an Enigma machine, a World War II encrypted
messaging system used by Germany.
A
picture of retro-science is created, as well as retro-computing.
Older historical times exist in ever present simulations. With
Shockwave 3d games or iPhone apps, all the arcade games of the 1980s come
back in newly three-dimensionalized look and feel. Computing's potential
is that it can encapsulate and model (although
sometimes wholly inadequately) anything that exists in the
world.
If
simulation is a way of encapsulating the world, from a subjective
view, then this is, in retro-science and retro-computing, a
control over time. The analogy of time traveling emerges as
we encapsulate the world at our fingertips (in acts of symbolic
domination). Retrospective-computing is a way of making sense of the
past, and to the chagrin of Marxism, feeling (with great repercussions)
a quasi-ownership of that past in a digital copy or property.
The
accumulation of wealth then, has switched to the accumulation
of information, fundamentally relying on the ability to
encapsulate archaic science and "own it". With digital copies,
everyone can own a piece of Newton's physical laws in the software
Maya (not considering its steep price).
Science,
and previously empirical investigations in the world proper
now provide both a new empirical laboratory for discovery of "truths"
and a laboratory in which to mix probabilities of these same empirical phenomena.
Another way to think of Newton's physical laws as moldable
into emergent ones is to say that the switch from Newton
to emergence and back again is one of the templating of physics
with a probabilistic physics.
When
Science looks curiously like the history of science, and
synchronic features of sciences are irretrievably present and
multiple at the same time, we have the re-emergence of subject
monadology: The world is the point-interface. In this networked
episteme, the subject puts his view (a part) for the whole
(what he or she can never know) and Newton revisits the 21st
century. Yet Newton is simply like everything that can be simulated--the
qualitative presence of Newtonian emergence has the propensity
to epistemologically reconfigure any linear development of science away from
a "neat
package", through the neat, concise, and under 4GB software application, packaged
within the technologized notebook interface.