The Cinematic Experience of Spielberg'sJurassic Park
The
creators of Jurassic Park carefully
designed and constructed their filmic dinosaurs to be the most "accurate"
representation
of these
prehistoric animals to date. Consideration of them
as animals is important, because Steven Spielberg and
his production artists internalized recent scientific
theory arguing that dinosaurs were in fact animals and not monsters like Godzilla or other early 20th Century film monsters.
Spielberg's production
teams researched the scaly skin
and bones of large contemporary animals, such as
elephants, and tried to imagine how considerably heavier dinosaurs
carried themselves with similar camouflage and amplified weight.
Given what we know about large animals with which we coexist
in the
contemporary world, how to extrapolate a dinosaur became a
design problem.
Too, by thinking of dinosaurs as animals, Spielberg could construct
a cautionary tale of technology, of the dangers of genetic engineering
by dramatizing the failure of a command over nature which is not as simple as the
replication of an ancient organism, abstractly and theoretically.
We
know that Jurassic Park may function as a corrective to Baconian control over Nature, because Jeff Goldbloom's character, the chaos mathematician states that a complex
system cannot be ultimately controlled. The production artists
of Jurassic share this belief, for they have
empirically observed animal
behavior and have synthesized a prehistoric
animal as image. The production artists' careful study translates animal biological complexities, so that, despite the animators' top-down control, the experience of its dinosaurs magnifies audience viceral reaction, as Jurassic's box office receipts will
attest.
Robert Baird argues in his article on the cognitive activation
of threat scenarios in the film, that audience members experience
contemporary
cinema viscerally, and cannot help but complete the filmic illusion with their reactions -- especially
when animated dinosaurs take up only eight minutes of the finished
film. Jurassic dinosaurs also suggest this reaction through off-screen presence,
and pass it on to viewers.
We experience contemporary or even early cinema as a "brothel
without walls",
in the McLuhan sense, a window to another world. However, with
the tradition of counter-cinema and modernist film, we know
that every seamless narrative is on the threshold of being
revealed as an artifact of filmmaking, with a reconfiguration
of our viewing goals.
Jurassic
Park creates its cinematic experience through making,
not a more realistic dinosaur, but a structurally more robust
dinosaur. The dinosaurs of Jurassic Park are walking signifiers for
structural, scientific research
arguing for a particular way of representing prehistoric
animals. It is interesting to think of the innovation
not as one of realism, but as one of structure.
To
do this, we must reconsider how to read images: Could realism
and abstraction be two sides of a reduction process? In other
words, actors create models which include and exclude, and
the inclusion of realistically lighted and shaded dinosaurs
activates the sense of environment that we feel with spatial
cues. For a moment, our bodies read the dinosaurs as if they
emerge from the film screen, birthed like the genetic organisms
that the film narrates.
Nevertheless,
we become ready to decode realistic images, and in doing
so, we find that they combine the visceral and
the cognitive. The appearance of "real" dinosaurs, relies on
many decisions made by filmmakers in constructing prehistoric
players as animals, first, and then as an off-screen presence. But
the animated images of dinosaurs and off-screen suggestion
work together to produce highly differentiated relations, a
pool or network of relations that both construct a realistic
image of dinosaurs and tell how this image in fact relies on
research, textual knowledge and a significant component of invisibility.
The effect of this copious research of animal behavior and intense
psychological as well as visual realism is that it destroys
the realistic image through the visceral cognition of the film
viewer, where disbelieving is seeing, and where without research,
there would be no cinematic experience.
In
an article on the relationship between Spielberg's Jurassic
Park, and Peter Greenaway's Prospero's Books,
both films that use digital technology, Ronit Schwartz argues
that
Park is a seamless
narrative working with spatial cues to bring the viewer into
a world as if he or she were there in the space of the film,
whereas Greenaway's film disrupts continuity and also gravitates
towards inhibiting reading or understanding of the narrative.
This shows us the presence of the invisible in the
orchestration
of the visible of film. Nevertheless, the research, textuality,
and cognitive functions of Prospero's Books, Greenaway visualizes,
dismantling the notion of a realistic or continuous narrative
as the container or vehicle for the invisible: the world out
there is experienced purely through verisimilitude underlied
by structure.
The
cinematic experience of Prospero's Books in relation
to Jurassic Park shows us that, as Schwartz remarks,
its filmmakers can be understood to use any means possible
to achieve effects (for aesthetic purposes),
balanced on a scale of verisimilitude versus disruptive tactics.
This scale is also one of the visible and the invisible, the
visual and the textual. Jurassic Park's dinosaurs
are contained within a continuous narrative that does not
prevent them
from being read as an artifact of cinema -- or more importantly
as an effect, as a direct signifier of technology, the traditional Marxist "base" that causes a change within
our material conditions through new applications of techné.
The
contribution of technology to visualization and narrative then,
can be removed from the ultimate consideration of it as a solely
visceral phenomenon. The interested viewer, the engaged viewer
can also be a thinking viewer, even if he or she does think
as rapidly as his or her emotive response, to the play of images.
Jurassic Park's viewing subject is torn between disbelieving
and believing, between either buying into the conventions
of realism (which is really a structural gesture) or reminding
him or herself of the material provenance of the image on the screen. At once frightened by the
resurrection
of prehistoric animals, animals that act just like forty ton indigenous
creatures, and also suspending belief to suspend disbelief,
the viewing subject of Jurrassic makes meaning in a highly
complex way, homologous to the film's production.